![]() When there are three spotlights in your scene, the fastest and easiest way to arrange each one is to select it and look through it. You need to create three spotlights from the "Create" menu on the top of Daz Studio, Create-New Spotlight. Suppose you have a figure centered in your scene. You can use mesh lights, too, but I'm not going into that today. The easiest way to do this is with photometric spotlights, using an HDRI for additional fill (in much the way that an outdoor shoot uses natural sunlight for fill as well). Usually it is lower than the key light (although I personally don't always do that) to ensure there aren't harsh shadows on the chin area and lower face.ĪPPLYING THREE-POINT LIGHTING IN IRAY 1: Loading Spotlights It can be a light off to one side and in front on the opposite side from the key, or it can be a "bounce board" near the ground that reflects light up to the subject. The short version is that when you're photographing or rendering a person, your scene can look nice with less effort if you use three lights arranged around your subject.Ī KEY LIGHT is a bright light, usually white, in front of and slightly above the level of your subject's face.Ī RIM LIGHT is a slightly less bright light, usually yellow or orange, behind and slightly to one side of your subject, creating a warm "rim" or halo around them.Ī FILL LIGHT can be a couple of different things. Wikipedia covers the photographic theory of three-point lighting here, if you would like to know more about that. If you want to know more about tone mapping I've gone into that here as well. These are the lights I use as starters in 90% of scenes now. Here is a reference set of lights and a Sunny 16 preset you can download and use for practice. I've covered this at more than sufficient length elsewhere, but I still get asked about lighting in Iray, so I wanted to do a quick set of text basics for those who have trouble ferreting out the relevant bits from the videos.
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