![]() Y_coordinates =, end_windows_coordinates] X_coordinates =, end_windows_coordinates] Windows_y = (y * 65535) // display_heightĭef _interpolate_mouse_movement(start_windows_coordinates, end_windows_coordinates, steps=20): Ii_.mi = MouseInput(x, y, 0, 0x0001, 0, ctypes.pointer(extra))ĭisplay_width = win32api.GetSystemMetrics(0)ĭisplay_height = win32api.GetSystemMetrics(1) Start_windows_coordinates=start_coordinates, Start_coordinates = _to_windows_coordinates(*current_pixel_coordinates)Įnd_coordinates = _to_windows_coordinates(x, y)Ĭoordinates = _interpolate_mouse_movement( Print("mouse move ".format(interpolate))Ĭurrent_pixel_coordinates = win32api.GetCursorPos() Left_click() function is working but click works with all modules what i need is set_pos() to work but unfortunately it's not.ĭef move(x=None, y=None, duration=0.25, absolute=True, interpolate=False, **kwargs): I found this code from reddit for clicks in game but it's not working either. I'm working on just this click for 2 days and i'm totally lost. Even i tried to click it over autohotkey with sending arguments to '.ahk' file but it's not stable and not a good way. ![]() I tried a lot of python module like pyautogui, win32 etc. But i don't have enough experience to make it work for mouse clicks on certain location. Actually there is good stackoverflow topic about key press with direct input ( Simulate Python keypresses for controlling a game). I found a good sources about keypressing but nothing for mouse. Use this section when you need to know the details of an interface, method, structure, macro, or other element.I searched a lot for simulate mouse clicks and movement for directx games. Advanced programming topics and a guide to the DirectInput tools provided with the DirectX software development kit (SDK).ĭirectInput C/C++ Reference. Use this section in conjunction with the DirectInput C/C++ Reference. Later, you can refer to topics as you need them. If you're a novice, at least familiarize yourself with the contents of this section. This section contains more detailed conceptual information than the previous two sections, as well as information about the API elements you will use for setting up devices, retrieving data, and implementing force-feedback effects. Read this section if you're new to DirectInput. ![]() Introduction to the objects and interfaces of DirectInput, and how they are related to the Microsoft Windows message system. Start with this section if you are new to DirectInput. High-level overview of the capabilities of DirectInput and the steps you'll take to implement it. Use this page to guide you through the documentation based on your level of experience as a DirectInput developer. The following sections describe how you can use DirectInput. The use of DirectInput for keyboard and mouse input is not recommended. The DirectInput API is used to process data from a joystick, or other game controller. This section provides information about the Microsoft DirectInput component of the Microsoft DirectX application programming interface (API).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |